Archive for the ‘Blizzard’ Category

Lots of cool updates for professions in Burning Crusade

Wednesday, October 25th, 2006

Blizzard has been busy scaling up and improving all the professions. I’m not sure they addressed every player’s concern, but that’s nearly impossible anyway.

They added some cool trinkets such as a riding crop for leather workers (make your mount go faster), and the nightseye panther for jewelcrafters (improves stealth).

Blacksmiths will be able to craft epic quality items for themselves and they will be able to upgrade these items.

Tailors will be able to make a net that immobilizes a target for 3 seconds.

go check it out.

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Burning Crusade Expansion requirements

Sunday, October 22nd, 2006

Mac System Requirements
OS: Mac OS X 10.3.9 or newer required

Processor:

933MHz G4/G5 processor,
1.8GHz G5/Intel or better recommended

RAM:

512MB RAM,
1GB DDR RAM is recommended

Video:

NVIDIA or ATI graphics processor with 32MB VRAM,
64MB VRAM recommended

Controls: A keyboard and mouse are required.
Input devices other than a mouse and keyboard are not supported

All Platforms
Connectivity:You must have an active broadband internet connection to play.
Mouse: Multi-button mouse with scroll wheel recommended.
Note: System Requirements are subject to change.

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BC Question #27: List of Jewelcrafting

Sunday, October 22nd, 2006

There is so much Burning Crusade activity, it’s hard to pic the stuff for sharing… Here’s a nice jewelcrafting tidbit…

BC Question #27: List of Jewelcrafting: “

What exactly can we make if we get jewel crafting? can you make a list?

Now I don’t have supremely high jewelcrafting yet, but basically you can make Necklaces and Rings usable from level elevenish and up at around 40 skill. I took some screenshots of the items I can make thus far.

Jewelcrafting Items at 41 Skill

(Via World of Warcraft WarCry.)

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More talent updates for Burning Crusade

Tuesday, October 17th, 2006

More updated from Nethaera at Blizzard:
Sorry Warlocks, no love for you this time…

Warrior

Spells

(NEW) Stance Mastery – “You retain up to 10 of your rage points when you change stances.”

Arms
Blood Frenzy – Moved up a tier one column to the left of Mortal Strike. Now 2 ranks for 2/4%.
(NEW) Improved Mortal Strike – “Reduces the cooldown of your Mortal Strike ability by 0.2/0.4/0.6/0.8/1 sec and increases the damage it causes by 1/2/3/4/5%.”
Second Wind – Reduced to 2 ranks, now “Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5/10% of your total health over 10 sec.”
Endless Rage – Now a passive effect. “You generate 15% more rage from damage dealt and taken.”

Fury
Rampage – Rank 1 (30 AP), Rank 2 (40 AP), Rank 3 (50 AP).
Improved Berserker Stance – Now 5 ranks for 2/4/6/8/10% bonus.
Improved Pummel – Removed.
Improved Whirlwind – Now “Reduces the cooldown of your Whirlwind ability by 1/2 sec.”

Protection
Improved Bloodrage – Moved up one tier and generates 3/6 rage.
Improved Shield Block – Reduced to 1 rank, duration bonus increased from .5 sec to 1 sec.
Tactical Mastery – Reduced to 3 ranks. Now “You retain up to an additional 5/10/15 of your rage points when you change stances.” Also see the new trainer bought spell “Stance Mastery” which gives you 10 rage retention when switching stances.
Last Stand – Cooldown reduced to 8 minutes, from 10.

Rogue

Combat
Blade Twisting – Moved up two tiers to one column left of Weapon Expertise. Reduced to 2 ranks for 10/20% chance to proc the daze effect.
(NEW) Combat Potency – Where Blade Twisting was. 5 ranks that “Gives your successful off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy.”

Druid

Restoration
Tree of Life – Now slows by 20%, changed from 50%.

Paladin

Holy
Lasting Judgement – Replaced with “Sanctified Light”, which “Increases the critical strike chance of your Holy Light spell by 2/4/6%.”
Holy Shock – Cooldown reduced to 15 seconds.

Retribution
Empowered Judgement – Renamed “Sanctified Judgement”.

Shaman

Enhancement
Stormstrike – Cooldown reduced to 10 seconds. Mana cost reduced to 277 (at level 70).

Mage

Arcane
Empowered Arcane Missiles – Mana cost increase is now 2/4/6%, changed from 3/6/10%.
Prismatic Cloak – Moved up a tier to the left of Arcane Instability and reduced to 2 ranks for 2/4%.
(NEW) Spell Power – Where Prismatic Cloak was. “Increases critical strike damage bonus of all spells by 25/50%.”
Slow – Changed to “Reduces target’s movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.”

Hunter

Survival
Hawk Eye - Moved to first tier, where Deflection was.
Deflection – Moved to second tier, where Savage Strikes was.
Savage Strikes – Moved to first tier, to the right of where Hawk Eye was moved to.

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That’s why it’s called WOW

Tuesday, October 17th, 2006

Yesterday, Blizzard released a detailed explanation for their upcoming new feature for Burning Crusade: Looking for groups panel

This is a big change. They have built a compete panel that lets a single user ‘look for a group’ or a group look for a single user (look for more). Blizzard’s preview page shows all the options (such as dungeon, raid, quest, zone, battleground) and include comments. It’s pretty cool.

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Blizzard goes crazy with combat in the expansion

Monday, October 16th, 2006

Blizz poster EyonixFile under: recently posted on the WOW boards… Honestly, I still don’t get the current combat system.
Eyonix (Offical Blizzard poster):

With the upcoming release of the Burning Crusade, we thought we would take the time to explain more on a new stat that we are introducing: Combat Ratings. These ratings are being used for any combat stat that previously was percentage-based such as: critical strike chance, hit chance, dodge chance and defense skill. Combat ratings are only used with effects generated by items and do not apply to effects that are generated by spells and talents which will continue to work the same.

The following combat ratings are currently in use: weapon skill, defense, dodge, parry, block, hit chance, spell hit chance, critical strike chance, spell critical strike chance, resilience, haste, and spell haste.

*We may introduce others at a later time.

Combat Skills

Unlike fixed percentages such as 2% critical strike chance, combat ratings diminish in potency as your character increases in level. 2% crit is the same at every level, while 28 critical strike rating grants 4% crit at level 34, 2% crit at level 60, and 1.27% crit at level 70. This allows us the ability to create and add new and better items to the world without eventually reaching a point where every character has a 100% chance to critically strike.

Below is the level 60 conversion for combat skills:

Weapon Skill Rating 2.5 rating grants 1 weapon skill
Hit Rating 10 rating grants 1% hit chance
Spell Hit Rating 8 rating grants 1% spell hit chance
Critical Strike Rating 14 rating grants 1% critical strike chance
Spell Critical Strike Rating 14 rating grants 1% spell critical strike chance
Haste 10 rating 1% haste
Spell Haste 10 rating grants 1% spell haste

Defense Skills

The impact on the defense skill and weapon skill systems is slightly more complicated. Many people do not realize these skills actually grant percentage-based benefits already. For example, every 25 points of defense skill grants a 1% dodge chance, 1% parry chance, 1% block chance, 1% increased chance to be missed and 1% decreased chance to be critically hit by physical attacks. Weapon skills have a similar effect for the attacker. Items will now grant skill rating rather than skill directly, and that will convert to an actual skill increase.

Below is the level 60 conversion for defense skills:

Defense Skill Rating 1.5 rating grants 1 defense skill
Dodge Rating 12 rating grants 1% dodge
Parry Rating 20 rating grants 1% parry
Block Rating 5 rating grants 1% block chance

Resilience

Resilience is a special new rating which we have created to reduce the effects of critical hits against your character. It has two components; it reduces the chance you will be critically hit by X percent, and it reduces the damage dealt to you by critical hits by 2X percent. X is the percentage resilience granted by a given resilience rating.

Below is the level 60 conversion for resilience:

Resilience 25 rating grants 1% resilience

Each time you go up a level, the amount of rating needed to get the same benefit will increase. An example of the scaling involved would be the current implementation of Agility which has always worked this way in the live game, requiring more agility for the same critical strike chance as you go up in level

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Impressions of a BC beta tester

Friday, October 13th, 2006

Wowvault.ign.com has a feature on BC from the point of view of a beta tester. Nice screen shots and nice sense of game play.

There are some cool starting area maps and screen shots for gem crafting.

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More Burning Crusade goodness

Friday, October 13th, 2006

New RacesDruid’s New tree of life form screenshot. (I think I’ve killed a few of these)

Blizzard acknowledged that a flying mount might cost 1000g. (look at the blue posting) They also pointed out that gold accumulates faster in BC.

Blizzard says you will be able to name arena teams in BC. (blue comment on page two of forums)

That’s it for now.

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Burning Crusade talent changes…again

Friday, October 13th, 2006

Need helpPosted on blizzard forums
Druid:

    Feral Combat

  • Feral Instinct – Reduced to 3 ranks, 5/10/15%.
  • Thick Hide – Reduced to 3 ranks, 4/7/10%.
  • Nurturing Instinct – Reduced to 2 ranks, 50/100%.
  • Survival of the Fittest – Reduced to 3 ranks, same 1/2/3% improvements.

    Balance

  • (NEW) Focused Starlight – “Increases the critical strike chance of your Wrath and Starfire spells by 2/4%.”
  • Improved Thorns – Renamed “Brambles”, now increases damage from Entangling Roots as well.
  • Omen of Clarity – Swapped with Insect Swarm, prerequisite from Natural Weapons removed.
  • Improved Wrath – Renamed “Starlight Wrath”, reduces cast time of Wrath and Starfire by .1/.2/.3/.4/.5 sec.
  • Improved Starfire – Reduced to 3 ranks, no longer reduces cast time of Starfire, just has the 5/10/15% stun chance.
  • Natural Shapeshifter – Moved to Restoration tree, where Improved Enrage was.

    Restoration

  • Improved Healing Touch – Renamed “Naturalist”, in addition to the cast time reduction of Healing Touch it also increases all physical damage by 2/4/6/8/10%. Essentially, we folded Natural Weapons into it.
  • Natural Weapons – Removed.
  • Improved Enrage – Removed.
  • Reflection – Renamed “Intensity”, mana regen in combat as it did in addition to causing Enrage ability to instantly generate 4/7/10 rage.
  • Natural Perfection – Changed to “Your critical strike chance with all spells is increased by 1/2/3% and melee and ranged critical strikes against you cause 4/7/10% less damage.”

Paladin:

    Retribution

  • Divine Purpose – Now 3 ranks for 4/7/10%.
  • Sanctified Crusader – Moved to one column to the left of Repentance. Now 3 ranks for increase of 1/2/3%.
  • (NEW) Crusader Strike – “An instant strike that causes weapon damage plus 40% of your Holy spell damage and refreshes all Judgements on the target.”

    Protection

  • Redoubt – “Successful melee…” changed to “Damaging melee…”
  • Reckoning – Changed to: “Gives you a 2/4/6/8/10% chance after being hit by any damaging attack that the next 4 weapon swings within 8 sec will generate an additional attack.”

    Holy

  • Blessed Life – Now 3 ranks for 4/7/10% chance.

Warrior:

    Arms

  • Weapon Mastery – Increased disarm resistance to 50/100%.

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BC Hunter spells and talents finally released – nothing like rumors

Monday, October 9th, 2006

Burning Crusade Hunter details finally posted. [I'll be commenting later, but here's the links.]

-> Talents.
-> Spells.

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