Archive for the ‘Hunter’ Category

In case you missed it…Patch 3.0.3 is out

Tuesday, November 4th, 2008

Here are the notes:

World of Warcraft Client Patch 3.0.3

The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html

The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/

General

  • Removed “A Mask for All Occasions” as criteria for the “Hallowed Be thy Name” meta achievement.
  • Replenishment: Players below level 50 can now benefit from this effect.
  • Resilience: The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.

Racial

  • Blood Fury: No longer triggers global cooldown.
  • Shadowmeld: The cooldown will now start on use instead of on break.

Druids

  • Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.
  • The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.
  • Bash: The interrupt from this ability will now work on targets that are immune to the stun.
  • Berserk: Now clears the cooldown on Mangle Bear.
  • Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.
  • Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.
  • Growl: Cooldown changed to 8 sec.
  • Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.
  • Moonkin: Only single target spell critical strikes can trigger the mana gain from this talent.
  • Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.
  • Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.
  • Survival Instincts will no longer be on the Global Cooldown.
  • Swiftmend: now benefits correctly from Genesis talent.
  • Tiger’s Fury: Ranks 5 and 6 have had their damage bonus decreased.

Hunters

  • Aimed Shot: Added to Barrage and Improved Barrage talent.
  • Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)
  • Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.
  • Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.
  • Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.
  • Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.
  • Disengage now fails if you’re rooted and is no longer on the global cooldown.Cooldown reduced to 25 seconds and no longer requires a target, though the hunter has to be in combat.
  • Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.
  • Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.
  • Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.
  • Pets
    • Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.
    • Stampede (Rhino): Lowered the knockback to 10 yards.
    • Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.
    • Lowered the cost of pet specials from 25 to 20.
  • Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.)
  • T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.
  • Windfury Totem and Improved Icy Talons no longer affect ranged haste.

Mages

  • Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)
  • Blast Wave: no longer receives double the intended critical strike bonus from Combustion.
  • Burnout: Now consumes extra mana as intended when Living Bomb gets a critical strike.
  • Brain Freeze: Now only frost spells that can chill can trigger the mana gain from this talent.
  • Cold as Ice: No longer reduces the cooldown on Deep Freeze.
  • Deep Freeze: Now consumes a charge of Fingers of Frost when used.
  • Focus Magic: Now works properly when mages with this talent use the ability on each other.
  • Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gains.
  • Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.
  • Master of Elements: Now works with Living Bomb.
  • Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.
  • Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.
  • Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.

Paladins

  • Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.
  • The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15).
  • The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
  • Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by Battle Shout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)
  • Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.
  • Crusade: No longer applies damage bonus twice to critical strikes.
  • Divine Plea: This spell’s duration is no longer affected by haste.
  • Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.
  • Enlightened Judgments now increases range by 15/30 (was 10/20).
  • Eye for an Eye: No longer breaks crowd control effects.
  • Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.
  • Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.
  • Hammer of Wrath: Now can’t be used until the target is below 20% health.
  • Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.
  • Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.
  • Judgements of the Pure: Haste increased to 3/6/9/12/15%.
  • Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana.
  • Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and proc frequency cut by 50%.
  • Repentance PvP duration reduced to 6 sec.
  • Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).
  • Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.
  • Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.
  • Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.
  • Shield of the Templar now also reduces all damage taken by 1/2/3%.

Priests

  • Binding Heal: Now only consumes one charge of Holy Concentration per cast.
  • Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.
  • Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.
  • Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.
  • Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)
  • Guardian Spirit: A target may now have only one Guardian Spirit active.
  • Healing Focus: Now works properly with Penance.
  • Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.
  • Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.
  • Prayer of Spirit: Will no longer stack with other raid spell power buffs.
  • Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.
  • Shadow Word:Death: The self-damage from this spell can no longer be reflected or redirected.
  • Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.

Rogues

  • Combat Potency: Now only works with auto attacks (no more Shiv.)
  • Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.Cooldown reduced to 10 sec.
  • Killing Spree: Instead of making the rogue untargetable, now causes all players to lose targeting on the rogue and the rogue to be unstoppable during its duration.
  • Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.
  • Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.

Shaman

  • Bloodthirst: Percentage of damage from attack power raised from 45% to 50%.
  • Flurry: Now grants the proper number of charges when it triggers.
  • Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.
  • Lava Burst: The base damage has been increased by approx. 10%.
  • Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.
  • Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.
  • Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.
  • Storm Reach is now called “Elemental Reach” and now includes Lava Burst.
  • Thunderstorm: Mana gain has been increased to 8%.
  • Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.
  • Tidal Waves will now also proc with Riptide.

Warlocks

  • The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.
  • Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.
  • Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker and is no longer on the global cooldown..
  • Demonic Tactics: Increased the critical strike bonus for both the Warlock and pet.
  • Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
  • Drain Soul: Rank 6 now properly deals additional damage to targets below 25% health.
  • Emberstorm: Increased the fire damage bonus.
  • Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.
  • Inferno: The Infernal is now useable indoors and the tooltip has been updated.
  • Master Demonologist (Felhunter) will now also reduce damage taken by Holy.
  • Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)
  • Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.
  • Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.
  • Shadow Mastery: Increased the shadow damage bonus.
  • Soul Link (Demonology): Increased from 15% to 20%.

Warriors

  • Armored to the Teeth: Grants only attack power(as intended) and recalculates the bonus immediately upon learning any rank of the talent.
  • Bladestorm: Now breaks all snares and roots on the warrior when activated.
  • Bloodthirst: Cooldown reduced to 5 sec.Percentage of damage from attack power raised from 45% to 50%.
  • Deep Wounds: Now works properly with Heroic Throw.
  • Heroic Throw: No longer gains increased damage from the warrior’s agility.
  • Improved Rend changed to 10/20%.
  • Rampage: Can now be triggered by off-hand Whirlwind damage.
  • Rend: Damage has been adjusted to be less base and more weapon based.
  • Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.
  • Titan’s Grip: Changed to 5% penalty.
  • Vigilance: Now properly transfers threat generated by heals.

Professions

  • The level requirements required to train gathering skills have been removed.
  • Alchemy
    • Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.
  • Inscription
    • Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.
    • Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.
    • Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.
    • Glyph of Mind Flay: Now sets snare to 10% instead of removing it.
    • Glyph of Rejuvenation: Now works correctly when the target is not self.
    • Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.
    • Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.
    • Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.
    • Glyph of Sinister Strike: Chance increased to 50%.
    • Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.
    • Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.
    • Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which increases the bonus from having Flametongue Weapon by 10%.
    • Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.
    • Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.

User Interface

  • For additional notes on Lua and XML changes please visit the UI & Macros forum.

Items

  • The war against spelling errors continues: many items have had typos removed or their functionality clarified.
  • The item quality on several quest rewards was incorrect and has been altered.
  • The phoenix summoned by Ashes of Al’ar has had his flame trails restored.
  • Guardian’s Band of Subjugation now correctly grants universal haste.
  • Girdle of the Warrior Magi now has a socket bonus.
  • Some one-hand spell power weapons are now main hand only.
  • Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.
  • Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power.
  • Spirit-World Glass now correctly has a cooldown.
  • Discerning Eye of the Beast procs should now be more obvious.
  • Focusing Lenses now have a cooldown.
  • The Horseman’s Reins should again function in Dalaran.
  • Haute Club Membership Card no longer prompts players to open it.
  • The buff granted by Frenzyheart Insignia of Fury now has a correct tooltip.
  • Harness of Carnal Instinct no longer has bonus armor.
  • Boots of the Protector have been brought in line with protection paladin itemization changes.
  • A tooltip error in the Glyph of Sprint has been corrected.
  • Grilled Sculpin now correctly grants Ranged Attack Power.
  • Libram of Souls Redeemed should now only affect Holy Light.
  • Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.
  • Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.

Bug Fixes

  • Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.
  • Glyph of Rupture: The tooltip has been corrected.
  • Druid: Omen of Clarity now has a reduced chance to be triggered by Hurricane.
  • Hunter: Ferocious Inspiration will now apply raid-wide, as intended.
  • Hunter Pets
    • Sonic Blast (Bat): Will no longer ignore LoS.
    • Bad Attitude (Croc): Will no longer ignore the Longevity buff.
    • Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.
    • Gore (Bore): Fixed an issue where a wrong value was being applied.
    • Savage Rend: Corrected typos in the tooltip.
  • Mage: Burning Determination will now work properly.
  • Mage: Living Bomb’s “explosion effect” will now be properly classified.
  • Paladin: Judgement of Wisdom: Fixed a bug allowing one copy on target per paladin.
  • Paladin: Judgement of Light: Fixed a bug allowing one copy on target per paladin.
  • Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.
  • Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.
  • Rogue: Deadly Poison Rank 8 will now do less damage than Rank 9.
  • Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).

Just grabbed World of Warcraft Test Patch 2.0.1

Wednesday, November 15th, 2006

Picture 1.pngJust stumbled on to the test patch 2.0.1: I doubt i will be able to get into the test server, but I did grab a huge install note doc to share with you. I presume that this is what everyone will get once the expansion ships.

Hi-lights include:
1. Everyone get’s to respec their talents for free.
2. Heal over time spells can now stack from multiple casters (sounds like raids will get tougher)
3. Professions get a let up on making cools stuff.
4. Autoloot is finally a feature.

Here’s the goods:

World of Warcraft Test Patch 2.0.1
The latest patch notes can always be found at http://www.worldofwarcraft.com/info/underdev/
General
• All players will have talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.
• All pets now receive a percentage of their master’s armor, spell damage, spell resistances, attack power, and stamina.
• Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.
• HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
• HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).
• New item property “Resilience” has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.
• Weapon Skill now does the following:
• Weapon skill will no longer reduce the percentage damage lost due to glancing.
• The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.
• When casting a buff on a low level target, the appropriate rank of the buff will be automatically be applied.
• Crowd Control effects in PvP will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.
• Players will no longer lose faction when under the influence of “Mind Control” or the Gnomish Mind Control Cap.
PvP
• Honor System Revamp
• Current honor totals have been reset.
• Players may display their highest lifetime rank title (accessible from character sheet).
• Honor points earned each day may now be spent as a form of currency. Check the PvP tab of your character sheet to see your honor information.
• PvP rewards are no longer unique.
• Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.
• Two New Arenas are now available in three different modes.
• 2v2, 3v3, and 5v5 matches
• Players may queue up at Goblin NPC’s in Stormwind, Ironforge, Orgrimmar, Undercity, and Gadgetzan
Druids
• The talent “Swiftmend” will now include bonus healing from the talents “Improved Rejuvenation” and “Empowered Rejuvenation”.
Hunters
• Traps can be set while in combat, but require a 2 second arming time.
• Auto shot will be automatically enabled if the Hunter steps out of melee range while in combat with target.
• 1 agility will now grant 1 ranged attack power.
• Auto shot is now reset when casting Aimed Shot.
Shaman
• Shaman with the appropriate talent spec are now able to dual-wield. Both main and off-hand weapons can be affected by self-weapon buffs such as Windfury.
• Rockbiter’s weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.
• Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.
Warlocks
• Range of “Drain Life” and “Drain Mana” spells have been increased.
Warriors
• Rage generation from dealing damage has been normalized.
• All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).
Items
• The “Far Sight” effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability “Eagle Eye.”
• Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that “Finkel’s Skinner” now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.
• Items that give bonuses, such as + to crit, have been modified to adhere to a combat rating system.
• All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.
• Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.
• The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.
• Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.
• Players will no longer be able to sell the “Blue Skeletal Horse” to vendors.
• The damage Proc from the item “Misplaced Servo Arm” will no longer break the Rogue ability “Gouge”.
• The “Skull of Impending Doom” has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.
• The Backfire effect on the “Net-O-Matic” will no longer break on damage.
Professions
• All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.
• Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.
• New Max times required.
• Level 31+ Green Items at least 8 sec
• Level 31+ Blue Items at least 15 sec
• Level 31+ Purple Items at least 25 sec
• Skill level now determines what items you can disenchant.
• Skill 1= Level 1-20
• Skill 25= Level 20-25
• Skill 50= Level 25-30
• Skill 75= Level 30-35
• Skill 100= Level 35-40
• Skill 125= Level 40-45
• Skill 150= Level 45-50
• Skill 175= Level 50-55
• Skill 200= Level 55-60
• Skill 225= Level 60-65
• Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.
User Interface
• Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.
• LFG/LFM UI
• Tips have been added to Loading Screen tips and new player tips
• Meeting Stones now function similar to a Warlock Summon spell.
• Player’s select party member to be summoned and right click the stone.
• A second party member then clicks the portal to summon.
• Enchanting UI has been vastly improved.
• Raid UI now supports frame for Main Tank.
• Spell Alert (Enemy Cast bar)
• Defaults to off
• Enabled through Interface Options
• Displays targeted enemy’s cast bar when they are casting.
• May also be displayed with “V” key functionality.
• Auto-loot may be enabled with just one click in the Interface Options.
• Character sheet UI now displays more precise melee, ranged, and spell stats.
• Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.
• Semi-charged items can no longer be placed in the Auction House.
• A knowledge base has been added to the in-game UI.
• Searchable database of FAQ’s and common support issues.
• Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.
• The Hunter ability “Mend Pet” will now turn red when a pet is out of range.
• Players will now be able to disable ability messages in the floating combat text.
• Players will now be able to scroll down their ignore list if it extends beyond one page.
• The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.
• Significant changes have been made to User Interface customization. For specific details, please visit http://forums.worldofwarcraft.com/thread.html?topicId=36975623&sid=1 .
Bugs
• The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.
• Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.
• Fixed an issue where effects with 100% chance to be applied were being resisted.
• Fixed an issue where high level players were not being properly credited the right amount of faction reputation.
• Party members will now be properly credited for completing the “Dead Man’s Plea” quest when a totem or pet gets the killing blow on Baron Rivendare.
• Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.
• Fixed an issue where players were re-taining talent based abilities even after re-training.
• Fixed an issue where the Warlock spell “Shadowburn” was improperly consuming two Soul Shards.
• Fixed an issue where players were unable to click on anything if they had any add-ons installed.
• Fixed an issue where players were able to use “Mana Burn” on mobs and players without mana.
• Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.
• Fixed many interface overlapping graphic issues.
• Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.
• Blood Elf mobs in Azshara will now have the correct model.
• Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.
• Fixed an issue that was putting Hunters back into combat when they have the “Spirit Bond” Talent or have the Cryptstalker set bonus.
• Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.
• Fixed an issue where players interrupted while casting would have a longer cast time than normal.
• Fixed an issue where players could not see enchants when inspecting another player.
• Fixed an issue where extra attacks from “Windfury Weapon” would not proc “Flurry” when they crit.
• Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.
• Fixed an issue where Warlocks were able to despawn a pet to gain a free “Soul Shard”in the Battlegrounds.
• Warrior “Shield Slam” and “Shield Bash” will no longer trigger a proc from an equipped weapon.
• Fixed an issue where players were able to consume a Mana Emerald at full mana.
• The totem, “Wrath of Air,” will no longer be useable in “Ghost Wolf” form.
• Fixed an issue where Warrior “Battle Shout” was causing too much threat.
• Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.
• Fixed an issue where the Warlock spell “Death Coil” gained double the benefit from the talent “Shadow Mastery”.
• Player pets will no longer attack CC’ed targets while in Passive mode.
• “Prayer of Spirit” will no longer cast on the user if there is no other target selected.
• “Lightning Shield” will now have the appropriate cool-down time between uses.
• Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.
• The Hunter, “Auto Shot,” ability will no longer activate on resurrection.
• Fixed a bug where “Inner Focus” was not being consumed when using “Mind Soothe.”
• Fixed a bug where Rogues were able to use the ability “Ghostly Strike” when not facing their target.
• Warlock pet dismiss sounds will now play properly.
• Fixed an issue where Fist weapons were sheathing improperly.
• Bags will no longer overlap the Bank UI when the game window is resized.
• Players will no longer be able to whisper to enemy players in Battlegrounds.
• The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.
• Players will no longer be able to whisper to enemy players in Battlegrounds.
• Players will no longer be able to jump onto the top of the Dun Baldur Fortress in Alterac Valley and get behind the terrain to attack other players.
• Shapeshifting will now break “Nogginfogger Elixir” effect.
• You will no longer die when Feign Death is finished channeling.
• “Scatter Shot” will now properly do damage even if the target is immune to the confuse effect.
• “Aspect of the Cheetah” will now properly trigger with absorbed damage.
• Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.
• The talent, “Master of Elements,” will now properly proc off of totems.
• Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.
• “Vanish” will now properly un-target the Rogue from the attacker when the attacker is in the same party.
• The talent, “Improved Chain Heal,” will now properly add to the base healing done.
• “Healing Wave” Ranks 11 and 12 will now benefit from the Shaman talent, “Healing Way.”
• “Improved Curse of Agony” will now properly increase the base and spell power.
• Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.
• Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.
• Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.
• Casting “Dark Pact” after exiting combat will no longer put you back in combat.
• The tool tip for the “Great Staff of the Guardian” now shows the proper increase of 28 to the party spell critical rating.
• Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
• Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.
• “Beastmaster’s Gloves” will now give the proper 2% crit chance for Hunter pets.
• Various graphical errors will be noticeable while viewing maps.

More talent updates for Burning Crusade

Tuesday, October 17th, 2006

More updated from Nethaera at Blizzard:
Sorry Warlocks, no love for you this time…

Warrior

Spells

(NEW) Stance Mastery – “You retain up to 10 of your rage points when you change stances.”

Arms
Blood Frenzy – Moved up a tier one column to the left of Mortal Strike. Now 2 ranks for 2/4%.
(NEW) Improved Mortal Strike – “Reduces the cooldown of your Mortal Strike ability by 0.2/0.4/0.6/0.8/1 sec and increases the damage it causes by 1/2/3/4/5%.”
Second Wind – Reduced to 2 ranks, now “Whenever you are struck by a Stun or Immobilize effect you will generate 10/20 rage and 5/10% of your total health over 10 sec.”
Endless Rage – Now a passive effect. “You generate 15% more rage from damage dealt and taken.”

Fury
Rampage – Rank 1 (30 AP), Rank 2 (40 AP), Rank 3 (50 AP).
Improved Berserker Stance – Now 5 ranks for 2/4/6/8/10% bonus.
Improved Pummel – Removed.
Improved Whirlwind – Now “Reduces the cooldown of your Whirlwind ability by 1/2 sec.”

Protection
Improved Bloodrage – Moved up one tier and generates 3/6 rage.
Improved Shield Block – Reduced to 1 rank, duration bonus increased from .5 sec to 1 sec.
Tactical Mastery – Reduced to 3 ranks. Now “You retain up to an additional 5/10/15 of your rage points when you change stances.” Also see the new trainer bought spell “Stance Mastery” which gives you 10 rage retention when switching stances.
Last Stand – Cooldown reduced to 8 minutes, from 10.

Rogue

Combat
Blade Twisting – Moved up two tiers to one column left of Weapon Expertise. Reduced to 2 ranks for 10/20% chance to proc the daze effect.
(NEW) Combat Potency – Where Blade Twisting was. 5 ranks that “Gives your successful off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy.”

Druid

Restoration
Tree of Life – Now slows by 20%, changed from 50%.

Paladin

Holy
Lasting Judgement – Replaced with “Sanctified Light”, which “Increases the critical strike chance of your Holy Light spell by 2/4/6%.”
Holy Shock – Cooldown reduced to 15 seconds.

Retribution
Empowered Judgement – Renamed “Sanctified Judgement”.

Shaman

Enhancement
Stormstrike – Cooldown reduced to 10 seconds. Mana cost reduced to 277 (at level 70).

Mage

Arcane
Empowered Arcane Missiles – Mana cost increase is now 2/4/6%, changed from 3/6/10%.
Prismatic Cloak – Moved up a tier to the left of Arcane Instability and reduced to 2 ranks for 2/4%.
(NEW) Spell Power – Where Prismatic Cloak was. “Increases critical strike damage bonus of all spells by 25/50%.”
Slow – Changed to “Reduces target’s movement speed by 50%, increases the time between ranged attacks by 50% and increases casting time by 50%. Lasts 15 sec. Slow can only affect one target at a time.”

Hunter

Survival
Hawk Eye - Moved to first tier, where Deflection was.
Deflection – Moved to second tier, where Savage Strikes was.
Savage Strikes – Moved to first tier, to the right of where Hawk Eye was moved to.

BC Hunter spells and talents finally released – nothing like rumors

Monday, October 9th, 2006

Burning Crusade Hunter details finally posted. [I'll be commenting later, but here's the links.]

-> Talents.
-> Spells.

Lies and More Lies. Or possible hunter talents??

Thursday, October 5th, 2006

As someone who is not a doctor, I would prescribe that you take this with a grain of salt…

Another set of possible hunter talentsWe’re getting close to the end of these Burning Crusade talent rumors — as all sources are predicting official hunter talents out soon. However, they’re not out yet, and that means just one thing: more hunter talent rumors! I am tempted to put some faith in this set of rumors, which come from poster Anders on the Curse Gaming forums, as we’ve gotten interesting information from him before that’s later proven accurate. The talents are interesting and some rather odd (threat reduction? increased RAP by 25% of intellect), but with some of the talents I’ve seen previewed thus far for other classes, these would not surprise me. And if they’re wrong? Well, we’ll see in the next few days. Read on for the full text of the possible talents.

Beast Mastery

  • Tier 6 — Animal Handler — Increases your speed while mounted by 4% and your pet’s chance to hit by 2%. The mounted movement speed increase does not stack with other effects. (8/4%)
  • Tier 7 — Ferocious Inspiration — When your pet scores a critical hit, all party members have all damage increased by 1% for 10 sec. (2/3%)
  • Tier 7 — Catlike Reflexes — Increases your chance to dodge and your pet’s chance to dodge by an additional 2%. (4/6%)
  • Tier 8 — Serpent’s Swiftness — Increases ranged combat attack speed by 4% and your pet’s melee attack speed by 4%. (8+8/12+12/16+16/20+20%)
  • Tier 9 — The Beast Within — When your pet is under the effects of Bestial Wrath, you also go into a rage causing 30% additional damage for 18 sec. While enraged, you do not feel pity or remorse or fear and you cannot be stopped unless killed.

Survival

  • Tier 4 — Resourcefulness — Reduces the mana cost of all traps and melee abilities by 20% and reduces the cooldown of all traps by 2 sec. ( 40%+4sec/60%+6sec)
  • Tier 6 — Survival Instincts — Reduces all damage taken by 2%. (4%)
  • Tier 7 — Thrill of the Hunt — Gives you a 33% chance to regain 50% of the mana cost of any shot when it critically hits. (66/100%)
  • Tier 7 — Expose Weakness — Your ranged criticals have a 10% chance to apply an Expose Weakness effect to the target. Expose Weakness increases the attack power of all attackers against that target by 25% of your Agility for 7 sec. (20/30%)
  • Tier 8 — Master Tactician — Your successful ranged attacks have a 25% chance to increase your critical strike chance with all attacks by 1% for 8 sec. (2/3/4/5%)
  • Tier 9 — Readiness — When activated, this ability immediately finishes the cooldown on your other Hunter abilities.

Marksman

  • Tier 5 — Silent Hunter — Reduces threat from all attacks by 7%. (12/17%)
  • Tier 6 — Combat Experience — Increases your total Agility, Stamina and Intellect by 3%. (6%)
  • Tier 7 — Displacement — Reduces your chance to be hit by all attacks by 1%. (2/3%)
  • Tier 7 — Zen Marksmanship — Increases your ranged attack power by an amount equal to 8% of your total Intellect. (16/25%)
  • Tier 8 — Master Marksman — Increases your ranged attack power by 2%. (4/6/8/10%)
  • Tier 9 — Silencing Shot — A shot that deals 50% weapon damage and Silences the target for 3 sec.

New Base abilities

  • Kill Command — Give the command to kill, causing your pet to instantly attack for an additional 127 damage. Can only be used after the Hunter lands a critical strike on the target.
  • Level 62 — Aspect of the Viper — The hunter takes on the aspects of a viper, regenerating mana equal to 25% of his Intellect every 5 sec. Only one Aspect can be active at a time.
  • Level 64 — Steady Shot — A steady shot that causes RAP*0.3+100 damage. Causes an additional 175 against Dazed targets.
  • Level 68 — Snake Trap — Place a trap that will release several venomous snakes to attack the first enemy to approach. The snakes will die after 15 sec. Trap will exist for 60 sec. Only one trap can be active at a time.

New pet types

  • Dragonhawk — Dragonhawk Fire — Targets in a cone in front of the caster take $m1*3 Fire damage over 2 sec.
  • (Via WOW Insider.)

Rumor alert! More Expansion notes for Hunters

Tuesday, September 12th, 2006

Picture 18.png

Take this with a bucket of talk. It’s less over that top then the previous hunter rumor, but, it’s still very unofficial.

It looks like they are doing some weird switches on ranged power and crit %. It’s not clear what this will mean yet. The talents listed look more like a wish list than from Blizzard. Go take a look, and you decide.

Burning Crusade site get new info

Friday, September 8th, 2006

Picture 18.png

Blizzard has posted updated lore about the Burning Crusade. Noteworthy is the 5 pages of text and additional screenshots.

More news later tonight