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	<title>WOWSZER.COM &#187; Priest</title>
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		<title>In case you missed it&#8230;Patch 3.0.3 is out</title>
		<link>http://wowszer.com/2008/11/04/in-case-you-missed-itpatch-303-is-out/</link>
		<comments>http://wowszer.com/2008/11/04/in-case-you-missed-itpatch-303-is-out/#comments</comments>
		<pubDate>Tue, 04 Nov 2008 19:11:16 +0000</pubDate>
		<dc:creator>Kurn</dc:creator>
				<category><![CDATA[Druid]]></category>
		<category><![CDATA[Hunter]]></category>
		<category><![CDATA[Mage]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Priest]]></category>
		<category><![CDATA[Professions]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[Warlock]]></category>
		<category><![CDATA[Warrior]]></category>
		<category><![CDATA[3.0.3]]></category>

		<guid isPermaLink="false">http://wowszer.com/?p=379</guid>
		<description><![CDATA[Here are the notes: World of Warcraft Client Patch 3.0.3 The latest test realm patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/ General Removed “A Mask for All Occasions” as criteria for the “Hallowed Be thy Name” meta achievement. Replenishment: Players below level 50 can [...]]]></description>
			<content:encoded><![CDATA[<p>Here are the notes:</p>
<p class="p5"><strong>World of Warcraft Client Patch 3.0.3</strong></p>
<p class="p6"><span class="s2">The latest test realm patch notes can always be found at<br />
<a href="http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html"><span class="s3">http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html</span></a></span></p>
<p class="p4">
<p class="p5">The latest patch notes can always be found at<br />
<a href="http://www.worldofwarcraft.com/patchnotes/"><span class="s4">http://www.worldofwarcraft.com/patchnotes/</span></a></p>
<p class="p5"><strong>General</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Removed “A Mask for All Occasions” as criteria for the “Hallowed Be thy Name” meta achievement.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Replenishment: Players below level 50 can now benefit from this effect.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Resilience: The damage reduction component of resilience has been increased from 2 times the critical strike chance reduction to 2.2 times the critical strike chance reduction. In addition, the maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.</li>
</ul>
<p class="p5"><strong>Racial</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Blood Fury: No longer triggers global cooldown.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Shadowmeld: The cooldown will now start on use instead of on break.</li>
</ul>
<p class="p5"><strong>Druids</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Druid talents points have been refunded. Players will need to visit a class trainer to relearn spells and abilities.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">The Swift Flight Form is now available on the trainer at level 71, requiring 300 riding skill, and Flight Form learned.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Bash: The interrupt from this ability will now work on targets that are immune to the stun.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Berserk: Now clears the cooldown on Mangle Bear.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Earth and Moon and Moonfury (Balance) reduced from 5 ranks each to 3 ranks each.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Eclipse: Buff duration extended to 15 sec and bonuses doubled. The cooldown has been increased to 40 seconds.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Growl: Cooldown changed to 8 sec.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Insect Swarm: Tooltip corrected to indicate it does not affect hit chance with spells.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Moonkin: Only single target spell critical strikes can trigger the mana gain from this talent.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Nature’s Swiftness: This ability will no longer give chances to trigger Omen of Clarity.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Omen of Clarity: Will no longer be triggered by the Honorless Target buff gained when entering the world.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Survival Instincts will no longer be on the Global Cooldown.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Swiftmend: now benefits correctly from Genesis talent.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Tiger’s Fury: Ranks 5 and 6 have had their damage bonus decreased.</li>
</ul>
<p class="p5"><strong>Hunters</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Aimed Shot: Added to Barrage and Improved Barrage talent.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Animal Handler: Now increases your pet’s expertise by 5/10. (No longer increases the pet’s chance to hit.)</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Aspects now have a shared cooldown category of 1 sec and no longer have a start cooldown.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Aspect of the Dragonhawk: New aspect added that combines the benefit of Aspect of the Monkey and Aspect of the Hawk, available at level 75 and 80.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Aspect of the Monkey: The Dodge chance has been increased from 8% to 18%.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Aspect of the Viper: The per attack mana regeneration has been reduced by 50% but this ability now generates 4% of maximum mana every 3 sec. In addition, the per attack regeneration now also works on melee attacks.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Disengage now fails if you’re rooted and is no longer on the global cooldown.Cooldown reduced to 25 seconds and no longer requires a target, though the hunter has to be in combat.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Hunter vs. Wild: The attack power bonus from this talent now applies properly to Hunter pets. In addition, the bonus attack power will now be recalculated properly from equipping items.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Improved Aspect of the Hawk: This talent no longer causes incorrect mana costs when interacting with the Rapid Recuperation and Improved Steady Shot talents.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Mana cost of Disengage has been lowered to 5% of base mana, down from 14%.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Pets
<ul class="ul2">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Rake (Cat), Scorpid Poison (Scorpid): Lowered damage of all ranks.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Stampede (Rhino): Lowered the knockback to 10 yards.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Raised the damage of exotic attacks: Spirit Strike, Lava Breath, Froststorm Breath, Acid Spit, and Stampede.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Lowered the cost of pet specials from 25 to 20.</li>
</ul>
</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Thrill of the Hunt: The mana gained from using this talent with Explosive Shot is now 1/3 of the normal amount per critical strike (but gets 3 opportunities per cast.)</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">T.N.T.: Explosive Shot can now only trigger this talent when it is initially fired.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Windfury Totem and Improved Icy Talons no longer affect ranged haste.</li>
</ul>
<p class="p5"><strong>Mages</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Arcane Potency: The additional crit bonus is now consumed immediately on cast of a travel time spell, so it is no longer possible to make two spells benefit from one charge. (Ex. Fireball followed by Fireblast.)</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Blast Wave: no longer receives double the intended critical strike bonus from Combustion.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Burnout: Now consumes extra mana as intended when Living Bomb gets a critical strike.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Brain Freeze: Now only frost spells that can chill can trigger the mana gain from this talent.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Cold as Ice: No longer reduces the cooldown on Deep Freeze.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Deep Freeze: Now consumes a charge of Fingers of Frost when used.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Focus Magic: Now works properly when mages with this talent use the ability on each other.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Frostfire Bolt: The periodic damage effect from Rank 2 of this spell now benefits from spell power gains.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Living Bomb: Mana cost reduced to be the same as Arcane Explosion.. It no longer causes the caster to stand up when the final explosion occurs and it is now possible for each mage to have Living Bomb active on a target.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Master of Elements: Now works with Living Bomb.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Molten Fury: This talent no longer prevents Ice Lance ranks 2 and 3 from dealing triple damage against frozen targets.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Reduced the mana cost of Fireball, Frostbolt, Frostfire Bolt, Arcane Blast, Arcane Missiles, and Arcane Explosion.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Torment the Weak: Now works correctly when the Mage also knows the Molten Fury Talent.</li>
</ul>
<p class="p5"><strong>Paladins</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Art of War: No longer increases critical strike damage on Judgements, Crusader Strike, and Divine Storm, instead increases all damage done by those abilities by a smaller amount.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">The Avenger’s Shield bounce distance has been reduced to 10 yards (from 15).</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Blessing of Might: Rank 8 points increased slightly to prevent from being overwritten by Battle Shout 8 that has a shorter duration (also applies to Greater Blessing of Might 3.)</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Blessing of Sanctuary: It is no longer possible to have both Blessing of Sanctuary and Greater Blessing of Sanctuary active on a target at the same time.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Crusade: No longer applies damage bonus twice to critical strikes.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Divine Plea: This spell’s duration is no longer affected by haste.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Divine Purpose: Rank 1 of this ability will now correctly determine its chance of remove stun.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Enlightened Judgments now increases range by 15/30 (was 10/20).</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Eye for an Eye: No longer breaks crowd control effects.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Hammer of Justice: The interrupt from this ability will also be redirected when the stun is redirected. In addition, the interrupt will now work on targets immune to stun.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Hammer of the Righteous: Tooltip corrected to indicate it does 4 times weapon dps instead of 3.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Hammer of Wrath: Now can’t be used until the target is below 20% health.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Infusion of Light (Holy) now affects Flash of Light too, reducing its cast time down to zero and can be used while moving.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Judgements: The debuffs from Judgement of Light, Judgement of Wisdom, and Judgement of Justice will no longer be applied if the Judgement spell itself misses.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Judgements of the Pure: Haste increased to 3/6/9/12/15%.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Judgements of the Wise: Mana gained reduced from 33% to 15% of base mana.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Judgement of Wisdom: Mana gained reduced to 1% of maximum mana and proc frequency cut by 50%.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Repentance PvP duration reduced to 6 sec.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Righteous Defense cooldown has been lowered to 8 sec (was 15 sec).</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Righteous Vengeance: No longer increases critical strike damage on Judgements and Divine Storm, instead applies a DoT effect similar to Deep Wounds.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Seal of the Martyr: Tooltip for Judgement damage was incorrect and has been fixed.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Sheath of Light: Now correctly benefits Judgements of Command, Blood, and The Martyr.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Shield of the Templar now also reduces all damage taken by 1/2/3%.</li>
</ul>
<p class="p5"><strong>Priests</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Binding Heal: Now only consumes one charge of Holy Concentration per cast.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Borrowed Time: Charge no longer consumed by spells with a base cast time that is instant.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Devouring Plague: The bonus coefficient has been increased to be on par with other DoT spells. Base damage on ranks 7,8,and 9 decreased to partially compensate for better scaling.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Divine Providence: This talent now also reduces the cooldown of your Prayer of Mending spell by 6/12/18/24/30%. With 5 points applied, it takes Prayer of Mending’s cooldown from 10 sec to 7 sec.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Divine Spirit: Now can be refreshed properly on self after logging in and out or zoning. (Also applies to Prayer of Spirit.)</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Guardian Spirit: A target may now have only one Guardian Spirit active.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Healing Focus: Now works properly with Penance.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Improved Divine Spirit: No longer improves Divine Spirit after untalenting sometimes.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Inner Focus: Now works properly with Mind Flay, Mind Sear, and Penance.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Prayer of Spirit: Will no longer stack with other raid spell power buffs.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Shadowform: Devouring Plague, Shadow Word:Pain, and Vampiric Touch cast in Shadowform deal increased damage percentage equal to the player’s chance to get a spell crit on their target.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Shadow Word:Death: The self-damage from this spell can no longer be reflected or redirected.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Vampiric Touch: The Spell power coefficient has been doubled and no longer triggers Replenishment when other priests cast Mind Blast.</li>
</ul>
<p class="p5"><strong>Rogues</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Combat Potency: Now only works with auto attacks (no more Shiv.)</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Fan of Knives changed to be castable with no targets, further improved the visual affect and it no longer plays an impact on the caster. Now benefits correctly from the Find Weakness talent.Cooldown reduced to 10 sec.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Killing Spree: Instead of making the rogue untargetable, now causes all players to lose targeting on the rogue and the rogue to be unstoppable during its duration.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Riposte: Duration of this effect no longer reduced by other effects that reduce disarm duration.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Shadow Dance: The cooldowns on Sap, Garrotte, Ambush, Cheap Shot, Premeditation, Pickpocket, and Disarm Trap are no longer increased while this ability is activated.</li>
</ul>
<p class="p5"><strong>Shaman</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Bloodthirst: Percentage of damage from attack power raised from 45% to 50%.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Flurry: Now grants the proper number of charges when it triggers.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Improved Fire Nova Totem: Increases the damage done by your Fire Nova Totem by 10/20% and your Fire Nova totem has a 50/100% chance to stun all targets damaged by your Fire nova Totem for 2 sec.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Lava Burst: The base damage has been increased by approx. 10%.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Maelstrom Weapon: Tooltips corrected to correctly describe the chance for this talent to be triggered.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Riptide: The initial heal amount has been increased on ranks 3 and 4 and periodic healing has been increased on all ranks.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Stormstrike: Other shamans can no longer consume charges of your Stormstrike, and each shaman can have their own stormstrike on the victim.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Storm Reach is now called “Elemental Reach” and now includes Lava Burst.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Thunderstorm: Mana gain has been increased to 8%.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Tidal Mastery: Now correctly applies its critical strike bonus to Earth Shield.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Tidal Waves will now also proc with Riptide.</li>
</ul>
<p class="p5"><strong>Warlocks</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">The epic ground mount is now available on the trainer at level 61, requiring 150 riding skill, and the non-epic mount learned.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Demonic Sacrifice: The buffs from this ability will now be retained properly when logging out or zoning.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Demonic Empowerment: This talent no longer gives excessive threat to the Warlock’s Voidwalker and is no longer on the global cooldown..</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Demonic Tactics: Increased the critical strike bonus for both the Warlock and pet.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Drain Soul: Rank 6 now properly deals additional damage to targets below 25% health.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Emberstorm: Increased the fire damage bonus.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Haunt: The cooldown has been changed to 8 sec, and refreshing the Haunt will trigger the heal from the existing Haunt.This ability will no longer heal for incorrect amounts or fail to heal when the Huaunt damage was the killing blow.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Inferno: The Infernal is now useable indoors and the tooltip has been updated.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Master Demonologist (Felhunter) will now also reduce damage taken by Holy.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Ritual of Doom: Now works correctly even when the Warlock already has a pet (dismissed the existing pet.)</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Shadowflame: Damaged increased approx. 75%. Coefficients unchanged.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Shadow Embrace: Now works on ranks 1-4 and stacks properly with multiple applications.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Shadow Mastery: Increased the shadow damage bonus.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Soul Link (Demonology): Increased from 15% to 20%.</li>
</ul>
<p class="p5"><strong>Warriors</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Armored to the Teeth: Grants only attack power(as intended) and recalculates the bonus immediately upon learning any rank of the talent.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Bladestorm: Now breaks all snares and roots on the warrior when activated.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Bloodthirst: Cooldown reduced to 5 sec.Percentage of damage from attack power raised from 45% to 50%.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Deep Wounds: Now works properly with Heroic Throw.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Heroic Throw: No longer gains increased damage from the warrior’s agility.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Improved Rend changed to 10/20%.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Rampage: Can now be triggered by off-hand Whirlwind damage.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Rend: Damage has been adjusted to be less base and more weapon based.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Rend: Ranks 9 and 10 now do 35% more damage when the target is above 75% health instead of 4 times damage when the target is enraged. Sudden Death: Now has 3/6/9% chance on hit instead of 10/20/30% chance on crit.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Titan’s Grip: Changed to 5% penalty.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Vigilance: Now properly transfers threat generated by heals.</li>
</ul>
<p class="p5"><strong>Professions</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">The level requirements required to train gathering skills have been removed.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Alchemy
<ul class="ul2">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Reduced the effect of Elixir of Mongoose and Elixir of Major Agility.</li>
</ul>
</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Inscription
<ul class="ul2">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Crusader Strike: Now reduces mana cost by 20% instead of increase damage on stunned and incapacitated targets.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Flame Shock: Now extends duration by 6 sec and prevents Flame Shock from being consumed by Lava Burst.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Lava: Glyph of Earth Elemental removed and replaced with this glyph. This glyph increases coefficient on Lava Burst by 0.1.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Mind Flay: Now sets snare to 10% instead of removing it.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Rejuvenation: Now works correctly when the target is not self.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Shiv: Replaced with Glyph of Vigor, which increases maximum energy by an additional 10 for those with the Vigor talent.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Shadow: Glyph of Mind Soothe removed and replaced with this glyph. This glyph increases spell power by 10% of spirit for 10 sec after critting while in Shadowform.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Shadow Word: Pain: Increases damage done by Mind Flay when SW:P is present by 10%.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Sinister Strike: Chance increased to 50%.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Souls no longer removes soul shard cost. It instead reduces the mana cost of your Ritual of Souls spell by 70%.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Spirit of Redemption: Tooltip corrected to 4 sec. extra when the glyph triggers.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Strength of Earth: Replaced with Glyph of Lava Lash, which increases the bonus from having Flametongue Weapon by 10%.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Trueshot Aura: Now increases Aimed Shot crit chance instead of increasing attack power bonus.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Totem of Wrath: Replaced with Glyph of Elemental Mastery, which decreases the cooldown on Elemental Mastery by 30 sec.</li>
</ul>
</li>
</ul>
<p class="p5"><strong>User Interface</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">For additional notes on Lua and XML changes please visit the UI &amp; Macros forum.</li>
</ul>
<p class="p5"><strong>Items</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">The war against spelling errors continues: many items have had typos removed or their functionality clarified.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">The item quality on several quest rewards was incorrect and has been altered.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">The phoenix summoned by Ashes of Al’ar has had his flame trails restored.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Guardian’s Band of Subjugation now correctly grants universal haste.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Girdle of the Warrior Magi now has a socket bonus.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Some one-hand spell power weapons are now main hand only.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Heart of the Dragon should now provide a consistent amount of Ranged Attack Power.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Loatheb’s Shadow should now provide a consistent amount of Ranged Attack Power.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Spirit-World Glass now correctly has a cooldown.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Discerning Eye of the Beast procs should now be more obvious.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Focusing Lenses now have a cooldown.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">The Horseman’s Reins should again function in Dalaran.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Haute Club Membership Card no longer prompts players to open it.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">The buff granted by Frenzyheart Insignia of Fury now has a correct tooltip.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Harness of Carnal Instinct no longer has bonus armor.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Boots of the Protector have been brought in line with protection paladin itemization changes.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">A tooltip error in the Glyph of Sprint has been corrected.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Grilled Sculpin now correctly grants Ranged Attack Power.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Libram of Souls Redeemed should now only affect Holy Light.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Legacy items that had both melee and spell critical strike rating have been integrated to the unified rating.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Held in hand books created by Inscription are now Bind on Equip rather than Bind on Pickup.</li>
</ul>
<p class="p5"><strong>Bug Fixes</strong></p>
<ul class="ul1">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Fixed an issue that was affecting terrain rendering on GeForce 3 and 4 Ti cards. Those that added the command Set fixedfunction 1 to their config.wtf file should remove it to avoid a decrease in performance.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Glyph of Rupture: The tooltip has been corrected.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Druid: Omen of Clarity now has a reduced chance to be triggered by Hurricane.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Hunter: Ferocious Inspiration will now apply raid-wide, as intended.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Hunter Pets
<ul class="ul2">
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Sonic Blast (Bat): Will no longer ignore LoS.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Bad Attitude (Croc): Will no longer ignore the Longevity buff.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Thunderstomp (Gorilla): Will no longer have a physical coefficient instead of a magical one.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Gore (Bore): Fixed an issue where a wrong value was being applied.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Savage Rend: Corrected typos in the tooltip.</li>
</ul>
</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Mage: Burning Determination will now work properly.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Mage: Living Bomb’s “explosion effect” will now be properly classified.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Paladin: Judgement of Wisdom: Fixed a bug allowing one copy on target per paladin.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Paladin: Judgement of Light: Fixed a bug allowing one copy on target per paladin.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Priest: Holy Reach (Rank 2) will now increase the radius of Divine Hymn properly.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Priest: Inner Focus will now properly increase the critical strike chance of the talent Penance.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Rogue: Deadly Poison Rank 8 will now do less damage than Rank 9.</li>
<li style="margin: 0.0px 0.0px 0.0px 0.0px; font: 13.0px Arial">Shaman: Totem of Wrath tooltip updated to reflect that it affects all crit chance and indicate that it increases Spell Power (instead of just damage).</li>
</ul>

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		<title>Just grabbed World of Warcraft Test Patch 2.0.1</title>
		<link>http://wowszer.com/2006/11/15/just-grabbed-world-of-warcraft-test-patch-201/</link>
		<comments>http://wowszer.com/2006/11/15/just-grabbed-world-of-warcraft-test-patch-201/#comments</comments>
		<pubDate>Wed, 15 Nov 2006 19:41:56 +0000</pubDate>
		<dc:creator>Kurn</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Commentary]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Expansion]]></category>
		<category><![CDATA[Hunter]]></category>
		<category><![CDATA[Mage]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Patch]]></category>
		<category><![CDATA[Priest]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[Warlock]]></category>
		<category><![CDATA[Warrior]]></category>
		<category><![CDATA[Word Of Warcraft]]></category>

		<guid isPermaLink="false">http://wowszer.com/?p=211</guid>
		<description><![CDATA[Just stumbled on to the test patch 2.0.1: I doubt i will be able to get into the test server, but I did grab a huge install note doc to share with you. I presume that this is what everyone will get once the expansion ships. Hi-lights include: 1. Everyone get&#8217;s to respec their talents [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://wowszer.com/wp-content/uploads/2006/08//Picture 1.png" border="0" height="305" width="272" alt="Picture 1.png" class="alignright"/>Just stumbled on to the test patch 2.0.1: I doubt i will be able to get into the test server, but I did grab a huge install note doc to share with you. I presume that this is what everyone will get once the expansion ships.</p>
<p>Hi-lights include: <br />
1. Everyone get&#8217;s to respec their talents for free.<br />
2. Heal over time spells can now stack from multiple casters (sounds like raids will get tougher)<br />
3. Professions get a let up on making cools stuff.<br />
4. Autoloot is finally a feature.</p>
<p>Here&#8217;s the goods:</p>
<p>World of Warcraft Test Patch 2.0.1<br />
The latest patch notes can always be found at http://www.worldofwarcraft.com/info/underdev/<br />
<b>General</b><br />
	&#8226;	All players will have talent points reimbursed and will have access to new talents throughout their trees; this includes the 41-point talents. Several new abilities have also been added for all classes.<br />
	&#8226;	All pets now receive a percentage of their master&#8217;s armor, spell damage, spell resistances, attack power, and stamina.<br />
	&#8226;	Low-level spells cast by high-level players will receive smaller bonuses from +healing and +spell damage.<br />
	&#8226;	HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.<br />
	&#8226;	HoTs from different sources will now stack (i.e. multiple druids can cast the Rejuvenation spell on 1 target).<br />
	&#8226;	New item property &#8220;Resilience&#8221; has been introduced. Resilience reduces your chance to be the victim of a critical strike, and reduces the amount of damage critical strikes do to you.<br />
	&#8226;	Weapon Skill now does the following:<br />
	&#8226;	Weapon skill will no longer reduce the percentage damage lost due to glancing.<br />
	&#8226;	The player will gain 0.1% to their critical strike rating per weapon skill against monsters above their level.<br />
	&#8226;	When casting a buff on a low level target, the appropriate rank of the buff will be automatically be applied.<br />
	&#8226;	Crowd Control effects in PvP will last no longer than 12 seconds instead of the full duration, with a chance of a heartbeat resist.<br />
	&#8226;	Players will no longer lose faction when under the influence of &#8220;Mind Control&#8221; or the Gnomish Mind Control Cap.<br />
<b>PvP</b><br />
	&#8226;	Honor System Revamp<br />
	&#8226;	Current honor totals have been reset.<br />
	&#8226;	Players may display their highest lifetime rank title (accessible from character sheet).<br />
	&#8226;	Honor points earned each day may now be spent as a form of currency. Check the PvP tab of your character sheet to see your honor information.<br />
	&#8226;	PvP rewards are no longer unique.<br />
	&#8226;	Marks of Honor earned from battlegrounds are no longer turned in for reputation or honor. They are now used in addition to honor points in order to purchase rewards.<br />
	&#8226;	Two New Arenas are now available in three different modes.<br />
	&#8226;	2v2, 3v3, and 5v5 matches<br />
	&#8226;	Players may queue up at Goblin NPC&#8217;s in Stormwind, Ironforge, Orgrimmar, Undercity, and Gadgetzan<br />
<b>Druids</b><br />
	&#8226;	The talent &#8220;Swiftmend&#8221; will now include bonus healing from the talents &#8220;Improved Rejuvenation&#8221; and &#8220;Empowered Rejuvenation&#8221;.<br />
<b>Hunters</b><br />
	&#8226;	Traps can be set while in combat, but require a 2 second arming time.<br />
	&#8226;	Auto shot will be automatically enabled if the Hunter steps out of melee range while in combat with target.<br />
	&#8226;	1 agility will now grant 1 ranged attack power.<br />
	&#8226;	Auto shot is now reset when casting Aimed Shot.<br />
<b>Shaman</b><br />
	&#8226;	Shaman with the appropriate talent spec are now able to dual-wield. Both main and off-hand weapons can be affected by self-weapon buffs such as Windfury.<br />
	&#8226;	Rockbiter&#8217;s weapon functionality has been changed. It is now a damage proc instead of a flat attack power bonus.<br />
	&#8226;	Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.<br />
<b>Warlocks</b><br />
	&#8226;	Range of &#8220;Drain Life&#8221; and &#8220;Drain Mana&#8221; spells have been increased.<br />
<b>Warriors</b><br />
	&#8226;	Rage generation from dealing damage has been normalized.<br />
	&#8226;	All Rage awards are averaged with our expected rage per swing (adjusted for weapon speed).<br />
<b>Items</b><br />
	&#8226;	The &#8220;Far Sight&#8221; effect has changed so that the camera now zooms in to a distant location, rather than instantly showing the distant view. This also affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the Hunter ability &#8220;Eagle Eye.&#8221;<br />
	&#8226;	Spells can now require either a totem item or a totem category item to cast a spell. This means that the Enchanting Rods now count as all of the lower level enchanting rods as well, so you only need a single enchanting rod instead of all six. This also means that &#8220;Finkel&#8217;s Skinner&#8221; now counts as a Skinning Knife. Several weapons that are picks have been flagged as counting as a Mining pick as well.<br />
	&#8226;	Items that give bonuses, such as + to crit, have been modified to adhere to a combat rating system.<br />
	&#8226;	All current items will provide the exact same benefit from ratings at level 60 as they provided before the ratings system.<br />
	&#8226;	Thrown weapon items no longer stack, but use durability instead. One unit of durability is lost per throw, and these items can be repaired.<br />
	&#8226;	The tool tip for the Great Staff of the Guardian now shows the proper increase of 28 to the party spell critical rating.<br />
	&#8226;	Items that are useable from player inventory with a cooldown will now update the cooldown in real-time.<br />
	&#8226;	Players will no longer be able to sell the &#8220;Blue Skeletal Horse&#8221; to vendors.<br />
	&#8226;	The damage Proc from the item &#8220;Misplaced Servo Arm&#8221; will no longer break the Rogue ability &#8220;Gouge&#8221;.<br />
	&#8226;	The &#8220;Skull of Impending Doom&#8221; has been changed and will now increase run speed by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and drains 60% of your maximum mana for over 10 seconds.<br />
	&#8226;	The Backfire effect on the &#8220;Net-O-Matic&#8221; will no longer break on damage.<br />
<b>Professions</b><br />
	&#8226;	All of the profession-made items that have been created up to now have been given proper stats based on the current expansion item level progression table.<br />
	&#8226;	Most of the items made by Tailoring/Leatherworking/Blacksmithing have had their creation time reduced. Now the cap on time required to make an item in those professions is based on quality and level.<br />
	&#8226;	New Max times required.<br />
	&#8226;	Level 31+ Green Items at least 8 sec<br />
	&#8226;	Level 31+ Blue Items at least 15 sec<br />
	&#8226;	Level 31+ Purple Items at least 25 sec<br />
	&#8226;	Skill level now determines what items you can disenchant.<br />
	&#8226;	Skill 1= Level 1-20<br />
	&#8226;	Skill 25= Level 20-25<br />
	&#8226;	Skill 50= Level 25-30<br />
	&#8226;	Skill 75= Level 30-35<br />
	&#8226;	Skill 100= Level 35-40<br />
	&#8226;	Skill 125= Level 40-45<br />
	&#8226;	Skill 150= Level 45-50<br />
	&#8226;	Skill 175= Level 50-55<br />
	&#8226;	Skill 200= Level 55-60<br />
	&#8226;	Skill 225= Level 60-65<br />
	&#8226;	Players will no longer lose an item when attempting to disenchant on a boat when the loading screen appears.<br />
User Interface<br />
	&#8226;	Meeting Stone gossip options have been removed from Innkeepers in preparation for the new LFG system.<br />
	&#8226;	LFG/LFM UI<br />
	&#8226;	Tips have been added to Loading Screen tips and new player tips<br />
	&#8226;	Meeting Stones now function similar to a Warlock Summon spell.<br />
	&#8226;	Player&#8217;s select party member to be summoned and right click the stone.<br />
	&#8226;	A second party member then clicks the portal to summon.<br />
	&#8226;	Enchanting UI has been vastly improved.<br />
	&#8226;	Raid UI now supports frame for Main Tank.<br />
	&#8226;	Spell Alert (Enemy Cast bar)<br />
	&#8226;	Defaults to off<br />
	&#8226;	Enabled through Interface Options<br />
	&#8226;	Displays targeted enemy&#8217;s cast bar when they are casting.<br />
	&#8226;	May also be displayed with &#8220;V&#8221; key functionality.<br />
	&#8226;	Auto-loot may be enabled with just one click in the Interface Options.<br />
	&#8226;	Character sheet UI now displays more precise melee, ranged, and spell stats.<br />
	&#8226;	Players can now cast item targetable spells on items that are in your action bar. For instance you can cast feed pet and have the food you want the pet to be fed in one of your action bars.<br />
	&#8226;	Semi-charged items can no longer be placed in the Auction House.<br />
	&#8226;	A knowledge base has been added to the in-game UI.<br />
	&#8226;	Searchable database of FAQ&#8217;s and common support issues.<br />
	&#8226;	Keyrings have been expanded to hold more key-type items and will now size dynamically for the number of keys in possession.<br />
	&#8226;	The Hunter ability &#8220;Mend Pet&#8221; will now turn red when a pet is out of range.<br />
	&#8226;	Players will now be able to disable ability messages in the floating combat text.<br />
	&#8226;	Players will now be able to scroll down their ignore list if it extends beyond one page.<br />
	&#8226;	The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options will now specify they only apply to raid pullout groups.<br />
	&#8226;	Significant changes have been made to User Interface customization. For specific details, please visit http://forums.worldofwarcraft.com/thread.html?topicId=36975623&#038;sid=1 .<br />
<b>Bugs</b><br />
	&#8226;	The Rend Blackhand arena event in Upper Blackrock Spire will now properly reset after a wipe.<br />
	&#8226;	Players will no longer resurrect with low mana and health if they died and released on a Zeppelin or Ship.<br />
	&#8226;	Fixed an issue where effects with 100% chance to be applied were being resisted.<br />
	&#8226;	Fixed an issue where high level players were not being properly credited the right amount of faction reputation.<br />
	&#8226;	Party members will now be properly credited for completing the &#8220;Dead Man&#8217;s Plea&#8221; quest when a totem or pet gets the killing blow on Baron Rivendare.<br />
	&#8226;	Slowing abilities and spells will no longer decrease the speed of a player when traveling by Gryphon.<br />
	&#8226;	Fixed an issue where players were re-taining talent based abilities even after re-training.<br />
	&#8226;	Fixed an issue where the Warlock spell &#8220;Shadowburn&#8221; was improperly consuming two Soul Shards.<br />
	&#8226;	Fixed an issue where players were unable to click on anything if they had any add-ons installed.<br />
	&#8226;	Fixed an issue where players were able to use &#8220;Mana Burn&#8221; on mobs and players without mana.<br />
	&#8226;	Fixed an issue where spells that proc while a player was standing would not proc if they were sitting or lying down.<br />
	&#8226;	Fixed many interface overlapping graphic issues.<br />
	&#8226;	Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee strikes.<br />
	&#8226;	Blood Elf mobs in Azshara will now have the correct model.<br />
	&#8226;	Fixed an issue where a spell with two procs would be reflected and one of the procs would still hit the player that reflected the spell.<br />
	&#8226;	Fixed an issue that was putting Hunters back into combat when they have the &#8220;Spirit Bond&#8221; Talent or have the Cryptstalker set bonus.<br />
	&#8226;	Fixed an issue where players were being awarded the wrong item when double looting a corpse under the master loot option.<br />
	&#8226;	Fixed an issue where players interrupted while casting would have a longer cast time than normal.<br />
	&#8226;	Fixed an issue where players could not see enchants when inspecting another player.<br />
	&#8226;	Fixed an issue where extra attacks from &#8220;Windfury Weapon&#8221; would not proc &#8220;Flurry&#8221; when they crit.<br />
	&#8226;	Fixed an issue where players that were killed in freezing traps would be stuck there until releasing.<br />
	&#8226;	Fixed an issue where Warlocks were able to despawn a pet to gain a free &#8220;Soul Shard&#8221;in the Battlegrounds.<br />
	&#8226;	Warrior &#8220;Shield Slam&#8221; and &#8220;Shield Bash&#8221; will no longer trigger a proc from an equipped weapon.<br />
	&#8226;	Fixed an issue where players were able to consume a Mana Emerald at full mana.<br />
	&#8226;	The totem, &#8220;Wrath of Air,&#8221; will no longer be useable in &#8220;Ghost Wolf&#8221; form.<br />
	&#8226;	Fixed an issue where Warrior &#8220;Battle Shout&#8221; was causing too much threat.<br />
	&#8226;	Fixed an issue where computers with ATi video cards were sometimes having problems when displaying a certain texture.<br />
	&#8226;	Fixed an issue where the Warlock spell &#8220;Death Coil&#8221; gained double the benefit from the talent &#8220;Shadow Mastery&#8221;.<br />
	&#8226;	Player pets will no longer attack CC&#8217;ed targets while in Passive mode.<br />
	&#8226;	&#8220;Prayer of Spirit&#8221; will no longer cast on the user if there is no other target selected.<br />
	&#8226;	&#8220;Lightning Shield&#8221; will now have the appropriate cool-down time between uses.<br />
	&#8226;	Fixed an issue where materials were being consumed if a player logged out before an enchantment had finished being applied.<br />
	&#8226;	The Hunter, &#8220;Auto Shot,&#8221; ability will no longer activate on resurrection.<br />
	&#8226;	Fixed a bug where &#8220;Inner Focus&#8221; was not being consumed when using &#8220;Mind Soothe.&#8221;<br />
	&#8226;	Fixed a bug where Rogues were able to use the ability &#8220;Ghostly Strike&#8221; when not facing their target.<br />
	&#8226;	Warlock pet dismiss sounds will now play properly.<br />
	&#8226;	Fixed an issue where Fist weapons were sheathing improperly.<br />
	&#8226;	Bags will no longer overlap the Bank UI when the game window is resized.<br />
	&#8226;	Players will no longer be able to whisper to enemy players in Battlegrounds.<br />
	&#8226;	The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly at its correct speed.<br />
	&#8226;	Players will no longer be able to whisper to enemy players in Battlegrounds.<br />
	&#8226;	Players will no longer be able to jump onto the top of the Dun Baldur Fortress in Alterac Valley and get behind the terrain to attack other players.<br />
	&#8226;	Shapeshifting will now break &#8220;Nogginfogger Elixir&#8221; effect.<br />
	&#8226;	You will no longer die when Feign Death is finished channeling.<br />
	&#8226;	&#8220;Scatter Shot&#8221; will now properly do damage even if the target is immune to the confuse effect.<br />
	&#8226;	&#8220;Aspect of the Cheetah&#8221; will now properly trigger with absorbed damage.<br />
	&#8226;	Casting a lower rank polymorph on a target that is already under the effect of a higher rank will cause an error message and not consume mana.<br />
	&#8226;	The talent, &#8220;Master of Elements,&#8221; will now properly proc off of totems.<br />
	&#8226;	Players will no longer be attacked by same faction guards when using mind control on an enemy player to attack.<br />
	&#8226;	&#8220;Vanish&#8221; will now properly un-target the Rogue from the attacker when the attacker is in the same party.<br />
	&#8226;	The talent, &#8220;Improved Chain Heal,&#8221; will now properly add to the base healing done.<br />
	&#8226;	&#8220;Healing Wave&#8221; Ranks 11 and 12 will now benefit from the Shaman talent, &#8220;Healing Way.&#8221;<br />
	&#8226;	&#8220;Improved Curse of Agony&#8221; will now properly increase the base and spell power.<br />
	&#8226;	Warlocks will now be properly credited a Soul Shard from their pet when they take a flight path.<br />
	&#8226;	Warlocks will now be properly credited a Soul Shard from their pet when they are dead at the end of a Battleground match.<br />
	&#8226;	Warlocks will now be properly credited a Soul Shard from their pet when they enter an Arena.<br />
	&#8226;	Casting &#8220;Dark Pact&#8221; after exiting combat will no longer put you back in combat.<br />
	&#8226;	The tool tip for the &#8220;Great Staff of the Guardian&#8221; now shows the proper increase of 28 to the party spell critical rating.<br />
	&#8226;	Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.<br />
	&#8226;	Items that can give +Stamina/Intellect from random suffixes will now properly apply while dead.<br />
	&#8226;	&#8220;Beastmaster&#8217;s Gloves&#8221; will now give the proper 2% crit chance for Hunter pets.<br />
	&#8226;	Various graphical errors will be noticeable while viewing maps.</p>

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		<title>Burning Crusade site get new info</title>
		<link>http://wowszer.com/2006/09/08/burning-crusade-site-get-new-info/</link>
		<comments>http://wowszer.com/2006/09/08/burning-crusade-site-get-new-info/#comments</comments>
		<pubDate>Sat, 09 Sep 2006 02:22:04 +0000</pubDate>
		<dc:creator>Kurn</dc:creator>
				<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Druid]]></category>
		<category><![CDATA[Expansion]]></category>
		<category><![CDATA[Hunter]]></category>
		<category><![CDATA[Mage]]></category>
		<category><![CDATA[Paladin]]></category>
		<category><![CDATA[Priest]]></category>
		<category><![CDATA[Rogue]]></category>
		<category><![CDATA[Shaman]]></category>
		<category><![CDATA[Warlock]]></category>
		<category><![CDATA[Warrior]]></category>
		<category><![CDATA[Word Of Warcraft]]></category>

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		<description><![CDATA[Blizzard has posted updated lore about the Burning Crusade. Noteworthy is the 5 pages of text and additional screenshots. More news later tonight Tell a friend:]]></description>
			<content:encoded><![CDATA[<p><img width="329" height="143" border="0" alt="Picture 18.png" src="http://wowszer.com/wp-content/uploads/2006/09//Picture%2018.png" /></p>
<p>Blizzard has posted <a target="_blank" href="http://www.worldofwarcraft.com/burningcrusade/townhall/story.html#top">updated lore about the Burning Crusade</a>. Noteworthy is the 5 pages of text and additional screenshots.</p>
<p>More news later tonight</p>

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